Updates (v1)
Update 6/4/02, 1.00.39
Equipment
Would not allow weights over 999 lbs. Fixed.
PC Equipment
If your dragged a piece of equipment that had just a number for
a price ("100" instead of "100 gp"), you got
0. Fixed.
Moving through the characters with Next/Prev would not update
the total weight carried and total cost. Fixed.
You can now Drag & Drop spells to the equipment grid for creating
Wands, Staves and such.
You can now Drag & Drop from the Codex Tree to the equipment
grid to bring in Equipment! It will bring in any Equipment, Weapon,
or Spell that is on the node you drag or any direct children of
that node.
Update 6/2/02, 1.00.38
PC/NPC Equipment
The PC/NPC form now has a grid for equipment. You can drag-and-drop
from the Equipment database or the Weapon database to this grid.
The grid will automatically calculate weight carried and total cost
of gear. See the Help topic on the PC/NPC form for more information.
Update 5/22/02, 1.00.37
Codex Tree/Equipment
If you double-clicked a piece of equipment in the Codex Tree, you
got the first piece of equipment rather than that particular piece
of equipment. Fixed.
Monsters
Hit dice for classed monsters (1d8+1+2d8+2, etc.) will now calculate
correctly when dropped on Combat Board.
Made the hit dice field much bigger.
Update 5/15/02, 1.00.36
Equipment/Magic Item Database!
DMF now has a database for Equipment and Magic Items. This is the
new "bag" icon on your toolbar.
Equipment/Magic Items can be Imported/Export and placed in the
Codex Tree.
Combat Board
Added a second "Roll" column to the grid so make contested
rolls easier.
The "Roll" button will now say "Roll1" when
you first open the Combat Board. Any skill or save your roll will
appear in Roll1 column. To use the Roll2 column, right click the
"Roll1" button and it will change to "Roll2".
Any skill or save your roll now will appear in the second column.
Right-clicking the button at this point will change it back to "Roll1".
The caption for the Roll Column changes to be the Skill or Save
that you requested when you make a roll.
The Roll combobox will only show the skills you've checked as
"Roll on Combat Board" in the skill database. You can
use this to limit the amount of skills that are in that list. You
can right-click the combobox to show ALL of the skills. Right-click
again will set it back to the filtered Skill list.
Added a new option to the shortcut menu that appears when you right-click
the grid "Done: Ready or Held". This option marks a creature
as having taken their Ready or Held action. This sets their Initiative
Result to be the same as the top creature and moves them to the
next round.
So to use this in game, when Harry The Wizard get a turn and he
declares a Delay or Ready action, mark him as Done at that point.
Later, when he actually takes the action, click his entry in the
grid, right-click to get the shortcutmenu, and select the Done:
Ready or Held. He'll be moved to the round AFTER the current creature
and his Initiative Result will be set to the same as the current
creature.
Skills
Added a new field called "Roll on Combat Board". This
controls whether this skill will be listed in the "Roll"
combobox on the Combat Board. You can use this so that the combo
is not full of skills you'd never roll for: Alchemy, Animal Empathy,
Craft or whatever you'd like to get rid of.
Update 4/25/02, 1.00.35
Codex Tree - Rich Text Control
(This applies to rich text controls everywhere in the program, not
just the Codex Tree.)
Added new hotkeys:
Ctrl+A: Select All
Ctrl+B: Bold
Ctrl+C: Copy
Ctrl+I: Italic
Ctrl+O: Set color
Ctrl+U: Underline
Ctrl+V: Paste
Ctrl+Tab will insert a tab into the rich-text
Combat Board
When you made an attack, the output window will get the focus. This
made things difficult for people using the keyboard instead of the
mouse. When making attacks now, the focus remains on the combat
board.
An attack that is +99 will no longer show the AC it hits. So if
you have "Sneak Attack +99, Sneak 2d6" it will show as
"Sneak Dmg: 4" now instead of "Sneak: AC108, Dmg:
4"
You can right-click the attack box and DMF will open the Weapon
database for the first weapon in the attack list.
The "Roll" function will now tell you if a 1 or a 20
is rolled by putting a "R1" or a "R20" on the
end of the roll. So a normal roll would just show up as "28"
whereas a result of 28 where a 20 was rolled would show as "28R20"
Database Screens
Added hotkeys for buttons: Top, Previous, Next, Bottom, Find, New,
Delete, Undo
PC Form
If you did a new PC and then clicked the Everyman button, you'd
get -99 for every entry. Fixed.
Update 4/11/02, 1.00.34
Combat Board
The "Roll" functions that use a skill with an armor check
penalty will now subtract out the new armor check penalty for the
creature.
When you delete someone from the Combat Board, the little triangle
at the right would move to the next creature but the information
displayed was for the person at the top of the grid. Fixed the little
triangle to actually point at the correct thing.
Import/Export
A few fields were not being imported correctly. Fixed. The fields
were all in Creatures: Advancement, Alignment, Background, Challenge
Rating, Equipment, Initiative, Organization, Special Attack, Special
Qualities
The screen that allows you to select what to export/import was
not working smoothly, especially for Inverting selections. Fixed.
Monster
Added a field Armor Check Penalty.
Armor class field can now hold 150 characters instead of 70.
Made some of the fields wider.
You can double-click a Feat in the Feat list to open that feat.
This was not working if you had pressed enter within the feat. Fixed.
You still need a comma if you have any notes in the field (so "Dodge,
+1 to AC" is a good entry but "Dodge +1 to AC" would
not be).
PC/NPC
Added a field for Experience Points
Added a field for Armor Check Penalty
Armor class field can now hold 150 characters instead of 70.
Fixed Feats lookup as mentioned in the monster section.
Weapons
Made the weapon name 150 characters instead of only 40. Made the
field longer on the form.
Added fields for Hardness and Hitpoints
Update 3/27/02, 1.00.33
Weapons!
There is now a database for weapons! All of the SRD weapons have
already been entered and are included in the update! See the Help
entry on the Weapon screen for specific information.
Note that when you first run this new version, you'll get a few
messages along the line of "A Weapon Type of Simple Weapon
- Melee was not found. Should it be created?". Answer Yes to
each of these questions.
Fixed the problem if a comma or hyphen was in the weapon name.
The punctuation is removed.
Gave a warning for double-weapons since the attack and damage
do not calculate correctly..
Codex Tree
Weapons can be dragged and dropped on the Codex Tree. Drag the name
of the weapon to do it.
Combat Board
You can drag-and-drop a Weapon onto the Combat Grid to add that
weapon to a creature. See the Weapon screens Help entry for info.
The Creature Status list (Double-click the Note column) was not
showing in sorted order. Fixed.
Import/Export
There is an Import/Export for weapons.
Codex Tree Import/Export can handle weapons.
Monster
You can drag-and-drop a weapon onto the attack grid to add that
weapon to a monster. See the Weapon screens Help entry for info.
PC/NPC
You can drag-and-drop a weapon onto the attack grid to add that
weapon to a PC/NPC. See the Weapon screens Help entry for info.
Show All
The Window > Show All command was doing an endless loop. Fixed.
Skill
If you resize the screen, the description box will resize as well.
Update 3/5/02, 1.00.29
Codex Tree - Import/Export
The Codex Tree can now be Imported and Exported. Any database objects
(Monsters, Spells, etc.) that are in the tree being exported will
also create export files. See Help > Exports and Imports on DMF's
menu for more information on how this all works.
WARNING: This was a tricky bit of code. It's probably not going
to work perfectly the first time. If buggy code annoys you, then
don't use this feature right now. Wait for the next release before
trying this feature.
Combat Board
Resetting initiative ("I" button) did not update the display
below the grid. Fixed.
Right-click menu has "Remove Foes" which removes the
PC/NPC entries marked as Foe. It also have "Remove Enemies"
which will remove Monsters and Foes.
Initiative is now always rolled for Foes
Initiative for Friends can be rolled or not. There is now an option
for it in Tools > Options, on the Combat Board tab.
Import/Export
Anything that is imported has it's "Import Overwrite"
checked. This fixes a weird issue where you imported something that
had "Import Overwrite" turned off in the sender's version
and then tried to import it a second time. The second time you import,
it already exists and has Import Overwrite turned off (the way the
sender has it in his copy) with the net result being that DMF will
now import it again.
The selection screen for Import/Export was not working smoothly
when you removed entries. Fixed.
If you imported something and removed some of the things being
imported, when you tried to import that file again the removed options
would not be available. Fixed. (I know that makes no sense. Trust
me, this is the way you want it to work).
Update 2/24/02, 1.00.26
Codex Tree
Replaced the "S" and "I" buttons with graphics
Combat Board
PC, Friend, Foe and Monsters can all be different colors now. Set
the default colors in Tools > Options on the Combat Board tab.
Existing entries on the combat board will NOT change color.
Clicking a number entry in the grid (Hit Points, AC, Init, Round)
will select the entire field. This should make changing these values
a little smoother.
Click the Damage box will select the entire field which should
make data entry a little smoother.
Note: Alt+M now applies damage the entered damage to the selected
creature as opposed to moving the focus to the damage box. Use Alt+Y
if you want to move the cursor to the damage box.
Help
Pressing F1 with no screens open generated an error. Fixed.
Monster
Made the Hit Die field bigger
Added a new "BAB" field. Changed the existing BAB fields
to be "Melee Attack Bonus" and "Range Attack Bonus"
Trying to change a skill from 4 to 10, you usually get 1. Fixed.
PC/NPC
Made the Hit Die field bigger
BAB, Melee Attack Bonus, and Range Attack Bonus changes.
Import was doing some weird things with the Player and Sex field.
Fixed.
Trying to change a skill from 4 to 10, you usually get 1. Fixed.
Toolbars
Upgraded a couple graphics
Update 2/17/02, 1.00.25
Menus
File > Open was missing a few of the new databases.
The menu will always open a new window even if the requested window
type is already open.
Monster
Update the help file information a little bit.
Added BAB Melee and BAB Range. It doesn't do anything yet but
you can start entering the values. This value should include any
Str/Dex modifiers.
PC
Added new fields for Player, Sex, Alignment.
Added setting for PC, Friend, Foe. Color-coding is not done yet.
All existing PC/NPCs will default to "Foe".
Added BAB Melee and BAB Range. It doesn't do anything yet but
you can start entering the values. This value should include any
Str/Dex modifiers.
Rules
Made the description field resize when the form was resized.
Form will now remember it's size if you resize and close it.
Toolbars
Fixed toolbar order to be Utilities, PC/Monster, Databases
When clicking a toolbar button, DMF will bring that window to
the front if it is already open. If that window is not open, DMF
will open it. You can right-click a toolbar button to open a new
window if that is what you want. You can turn this behavior off
(off = always open a new window) in the Tools > Options section.
User Interface
Made F1 the help shortcut key on all screens
Update 2/12/02, 1.00.24
Codex Tree
F2 renames a node so I had to redo the shortcuts for the buttons
on the tree form.
Combat Board
The attack option will now say "Rolled a 20" or "Rolled
a 1" next to the Armor Class hit so that you know for those
results.
If you drag a monster from the Codex Tree that was renamed and
had multiples, the multiple entry would show the original name instead
of the new name. Fixed.
Right-click menu has new options to Remove All Monsters and Remove
Everyone.
Dicebag
Reprogramming a button was not quite right. Fixed.
Import/Export
Small bug in importing rules might give a "Uniqueness of ID"
error. Fixed.
Monster/PC Export: Fixed the import/export to handle the criticals
correctly.
WARNING: DO NOT IMPORT OLD EXPORT FILES WITH THIS NEW VERSION. IT
WILL MAKE A MESS OF YOUR ATTACKS. MAKE SURE THE FILE YOU ARE IMPORTING
WAS CREATED WITH THIS VERSION OR LATER.
Monster/PC Form
The "E" button was adding every skill to the creature
when it should only add the non-trained only skills (the everyman
skills). Fixed.
The "E" button was adding the everyman skills with a
value of 0. Changed the default score to be the ability modifier.
Right-clicking the skill in the list will open the database for
that skill.
Toolbars
I've rearranged the toolbars a little bit. The most important features
are now the left-most buttons (Combat Board, Codex Tree, Dicebag),
the Monster/PC buttons are next, and the database buttons follow
those.
I've also split the single toolbar into 3 different toolbars so
that you can rearrange the toolbars however you like them.
Added pictures to the toolbars instead of abbreviations.
Update 2/3/02, 1.00.23
Combat Board
Increased the note field from 20 characters to 250
If you clicked "Attack" when the attack combobox was
empty, you'd get an error. Fixed.
Combat Board/Codex Tree
If you dragged monsters from the Codex Tree onto the Combat Board,
you'd get different initiatives for each monster. Added a new option
(Tools > Option) that will give multiples of the same monster
the same initiative so that they are grouped together. Here's the
help file entry to try and explain it. This option is checked by
default.
Same Initiative for Same Monster Added from Codex Tree: This option
applies only when you're dragging monsters from the Codex Tree and
you have it set to add multiples of that monster ("Orc (10)").
If this option is checked, then all 10 orcs would receive the same
initiative. If this option is not checked, then each of the 10 orcs
would receive their own initiative.
Import/Export
Rules can now be Import/Exported
Fixed the way I verify the type of file so that old import files
will work with new versions.
Monster
Right-clicking the Feat list will give you a list of all the feats
to choose from. Double-click an entry and it will be added to the
list.
You can drag a feat name from the feat form and drop it on the
feat box to add it.
You can double-click a Feat in the Feat field and the Feat Form
will open to show you that feat.
Added a new Info button next to the skill list. This will open
the Skill Form for the currently selected skill. You can also right-click
the skill to do the same thing.
PC/NPC
Right-clicking the Feat list will give you a list of all the feats
to choose from. Double-click an entry and it will be added to the
list.
You can drag a feat name from the feat form and drop it on the
feat box to add it.
You can double-click a Feat in the Feat field and the Feat Form
will open to show you that feat.
Added a new Info button next to the skill list. This will open
the Skill Form for the currently selected skill. You can also right-click
the skill to do the same thing.
Added a new Info button next to the skill list. This will open
the Skill Form for the currently selected skill. You can also right-click
the skill to do the same thing.
Added an "Everyman" button for the skills. This will
add every skill marked as "Everyman" to the PC/NPC.
Update 1/27/02, 1.00.21
Rules Database!
Couldn't add a rule. Fixed.
Could not open the Rich text in the Codex Tree. It was trying to
open a rule instead. Fixed
Update 1/27/02, 1.00.20
Rules Database!
Added a new Rules Database! You can use this to store all of your
often referred to rules. Rules can be dragged-and-dropped onto the
Codex Tree. NOTE: I have not yet done the Import/Export for the
Rules database. It's easy to do I just couldn't get to it yet. It
will be available soon.
Combat Board
Made the damage field a little bigger so that it can handle negative
(healing) numbers
Right-click menu has new option "Set Current as Max Hit Points".
This will set the maximum hit points for the current creature to
be whatever the current hit points are. Useful if you have manually
increased the hit points for the creature to a different value.
Combat Board will now remember what weapon the creature last attacked
with will automatically highlight that attack in the attack combo.
Alt-D (Done Creature) was not updating the attack box with the
next creature's attacks. Fixed.
The Status field has been renamed "Notes".
You can now right-click the Note field and select a particular
note for a creature (Blinded, Paralyzed, etc.) from a list. At first,
the list of conditions will be blank. To setup the list of entries
you want, double-click the Notes field and enter the values you
would like.
PC Database
Added a Source field for NPCs
Some folks reported a index error when attempting to add a second
attack to a PC or Monster. Not sure why that would occur. The new
menu option Tools > Verify Data should fix the problem if it
occurs again.
Added a "+" button to instantly put a PC/NPC on the
Combat Board
Skill Database
Added a Source field. NOTE: Any existing import files for skills
will no longer work since I had to change the database structure.
Source
I made the Source field bigger on all database screens so that 6
characters will show up so that we can do source and page number.
Update 1/20/02, 1.00.19
Codex Tree
Fixed bug where clicking on a Skill, Spell, or Feat only opened
the form but did not show the right that entry.
A file shortcut can now be added to the Output window of the Codex
Tree. You can, for example, copy a file in Windows Explorer and
then type Ctrl+V (Paste) in the Codex Tree output window to place
a shortcut to that file in the Output window. You can also drag
and drop from Windows Explorer to the Output window. Double-clicking
on that file will open the file in the appropriate program.
In Tools > Options there is now a checkbox for "Output
Always On Top". If this is check, the output window for the
Codex Tree will always be on top of all other windows. This option
is turned OFF by default.
Combat Board
If you dragged a Monter or PC from the Codex Tree to the Combat
Board that had parenthesis in the name ("Squak (Todd's Familiar)"),
nothing would be added to the board. Fixed.
By default, when you enter damage and press enter, the damage
is automatically applied to the creature. There is now an option
for turning that off in Tools > Options. The "Dmg"
label is now a button. If you turn off the "Apply Damage When
Enter Pressed" in the Options, you have to click the button
to actually apply the damage.
The damage that is entered is no longer set back to 0 once applied.
This allows you to quickly apply the same damage amount to multiple
creatures (those 10 orcs that just got fireballed). Click the orc,
click the Dmg button to apply the damage, click the next orc, click
Dmg again, and so on.
Dicebag
In Tools > Options there is now a checkbox for "Output Always
On Top". If this is check, the output window for the Dicebag
will always be on top of all other windows. Note that the dicebag
output window is the same as the Combat Board's output window. So
if you check this, the one output window for both of them will stay
on top. This option is turned OFF by default.
Monster
Added a "PC" button that copies a monster, turns it into
a PC, and then opens the PC form to show it to you. This is handy
for familiars, mounts, or classes monsters.
PC/NPC
Added a copy button.
Update 1/13/02, 1.00.18
Codex Tree
You can now drag and drop any database item (Monster,
PC/NPC, Spell, Skill, etc.) onto the Codex Tree! Double-clicking a database entry
in the Codex Tree will instantly open the form and show that item.
This is incredibly handy when writing an adventure. For example,
let's say you're writing an adventure and area 9 is "The Temple".
In the Codex Treeyou create a rich-text entry for "9. The Temple" where
you can write your box-text and any other notes about The Temple. The Temple has a
permanent Desecrate spell in place and you know you will want to look that up during the game - just drag and drop the Desecrate
spell onto the Codex Tree and it's there for you during the game.
You've written up the NPC evil cleric Doomius in the PC section.
Drag that onto the Temple as well and he'll be handy when combat starts. Doomius
has the Combat Casting feat and you can never remember how that works
either - drag it onto the Codex Tree at the Doomius entry. The Temple also
has a Mummy and 2 ghouls -- drag those on the The Temple entry.
The Codex Tree ends up looking like:
The Temple (Rich-text)
Desecrate (the spell for easy reference)
Doomius (ties back to the PC form)
Combat Casting (Feat, for easy reference)
Mummy (ties to the monster form)
Ghoul
Ghoul
Fixed a problem with a renamed node not saving correctly.
Enter key will now Open a node.
Combat Board
You can now Drag & Drop a Codex Tree entry that contains monsters
onto the Combat Board! Use this to save an encounter and then instantly add
it to the Combat Board. Example:
Let's say you have a Codex Tree entry that looks like this (See
the Help information on the Codex Tree if you need to know how to do this
in the Codex Tree):
Temple
Doomius (Evil Cleric NPC)
Fiendish Dire Bear
Mummy (2)
Ghoul
If you drag the Codex Tree entry "Temple" onto the Combat
Board; Doomius, 2 Mummies, and 1 Ghoul will be added to the Codex Tree. See the Help
button on the Combat Board for more information.
The shortcut menu showed Alt+R as Reroll Hit Points. Its
actually Alt+H.
Update 1/6/02, 1.00.17
Codex Tree Fixed Codex Tree to show the expanding +
sign for the first level of entries.
Added Cut and Paste capability.
Fixed sorting.
Update 12/18/01, 1.00.15
Combat Board
Critical Hits: The critical hit roll was always showing AC20. Fixed.
Critical Hits: If the attack was a multiple (2 Claws), then 2
crit results were shown when it should only be 1. Fixed.
Attacks: An attack with a positive and a negative sign (+3/-2)
did weird things. Fixed.
Import/Export
Added Feats as an option
Monster Database
When adding a new PC, the Sort/Delete buttons made the entire list disappear. Fixed.
PC Database
When adding a new PC, the Sort/Delete buttons made the entire list disappear. Fixed.
Update 12/9/01, 1.00.12
Feats!
There is now a Feats database! File > Open > Feats.
Combat Board
Combat Board is now resizable! Got a big combat with lots of creatures?
Just make the Combat Board taller to show more of the grid. Combat Board
will also remember its size.
Monsters can now have their hit points determined randomly by
rolling or by taking the average. The Tools > Options tab controls how the
monster hit points are determined by default. You can also right-click the grid
to re-roll or to take the average.
D now marks the TOP creature in the grid as done regardless
of which creature is highlighted at the time. To mark a creature other than
the first creature as done, right-click the grid and select Done: This
Creature.
Added right-click options to Add Same Creature. When
selected it asks you how many creatures you want to add and then instantly adds that
many creatures to the Combat Board (Right-click a skeleton, tell CB that
you want 10 more of them, and boom, youre done). You have the option
to add these new creatures with the same initiative as the original creature
or you can add each one with a new initiative roll.
Added option to Done: All Creatures Same Name and Init.
If you used the Add Same Creature feature above and gave all the creatures
the same initiative, you can use this option to Done (move them
to the next round) all of the creatures with the same name, initiative that are in
the same round.
Added an option on right-click for Remove Creature.
Will remove a creature from the combat board. Also added an option for Recall
Last Removed Creature which will bring back the one that was just
removed.
At the bottom of the Combat Board are two entries for AC
and Hits. AC will show you the current creatures total AC description. Hits will
show 12 of 36, 33% left or whatever the hit points are for the creature.
The % will only work for creatures added to the Combat Board after installing
this version. If you cant see the full description for AC, hold
the mouse over the entry to get it.
Changed the Roll label to be a button so that it is
more intuitive.
Combat board was growing large. On startup, I do some housekeeping
to keep
it small.
Dicebag
The dicebag now has 16 buttons for dice entries. The dicebag now
remembers
its size and position. If you dont want that many buttons,
just size the
form to cover up the bottom rows you dont use.
Monster Form
Added a button (+, Ctrl+B) to put the current monster
on the combat board.
You can drag and drop or use this button.
Made the screen slightly smaller. It should fit on screens at
800 x 600.
General
Solved the Cannot Quit Visual Foxpro problem
Added the website URL to the About form
Hide All Windows and then Show All Windows would get in a loop.
Fixed.
Update 11/30/01, 1.00.09
Import/Export!
Added Import and Export capability for Monsters, Skills, Spells,
and PCs.
See the Help > Import and Export on DMs Familiars
menu for more information.
Combat Board
Added several hotkeys. See the Help button for specifics.
Multiple BAB attacks (+11/+6/+1) were not working. Fixed.
Made the grid easier to update.
PC Initiatives: You now have the option to let DMs Familiar
roll initiatives for PCs or not. If you choose NOT to have DMs
Familiar roll initiative, the PCs initiative is automatically set to 99. This
will sort them to the top so that you can easily change them. Once all the
PC initiatives have been entered, click Sort to put the Combat Board
in the right order. This option can be set on the Tools > Option form,
it defaults to Yes, roll PC Initiatives.
Attack and Damage entries with a space (Incoporeal Touch)
were not
working. Fixed.
Dicebag
Changed the syntax slightly. It is now <Num of Rolls> <Desc>
<Dice> instead of <Desc> x<Number of Rolls> <Dice (2 Claws
1d6 instead of Claws x2 1d6). Did this to match how they do it in the Monster Manual.
General
Fixed Alt+F to open the File Menu
Monster
Made the AC field bigger
Fixed a bug in the copy function
PC/NPC
Added a field for race
Update 11/21/01, 1.00.06
Combat Board
A tooltip (the yellow box that appears when you hold the mouse over something) will show you the full text of the Attack and Damage
if they are too long to show on the screen completely.
Was only showing 2 attacks in the combo. Fixed.
Dicebag
You can now double-click the Dice label to clear the
entries in the
combobox.
If you had a two or more word description with a space (Magic
Missile)
the dicebag would go off on a wobbly (give a strange result). Fixed.
Monster
Made the Attack and Damage entries longer
Made Face/Reach field longer
Made Organization field longer
Clicking on the name would not move the cursor there. Fixed.
Added a button that Copies the current monster to a new monster.
PC
Made the Attack and Damage entries longer
Clicking on the name would not move the cursor there. Fixed.
Spells!
There is now a Spell Database! You can enter all your spells into
DMs
Familiar!
Update 11/18/01, v1.00.05
Monster Database
Special Attack, Special Qualities, and Feats are now unlimited in
length
PC Database
Added a field for Class.
Made the Feats field unlimited length.
Combat Board
Was prompting to remove a creature when they reached 0 hit points.
Changed it to ask when they reach 1 or less.
If you tired to open the Combat Board more than once, you got
an error. Fixed it so that the Combat Board can only be opened once. If you
try to open it a second time, it merely shows you the current Combat Board.
Dmg box was not showing the updated hit points until you clicked
on the grid or moved to the next creature. Fixed it to instantly show the
updated hit points.
Color!
You can now color each individual entry on the combat grid. Right-click the entry, select Change Color, click the color you
want, click OK! Creatures you currently have on the Combat Board are going to
show as BLACK. Sorry, youll just have to fix them.
When a Monster or PC/NPC is added to the Combat Board, its
color is set by default. The current default is White for both but you can change
this using the Tools > Options command from the menu.
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