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Paladin Programming
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Updates (v1)

Update 6/4/02, 1.00.39

Equipment
Would not allow weights over 999 lbs. Fixed.

PC Equipment
If your dragged a piece of equipment that had just a number for a price ("100" instead of "100 gp"), you got 0. Fixed.

Moving through the characters with Next/Prev would not update the total weight carried and total cost. Fixed.

You can now Drag & Drop spells to the equipment grid for creating Wands, Staves and such.

You can now Drag & Drop from the Codex Tree to the equipment grid to bring in Equipment! It will bring in any Equipment, Weapon, or Spell that is on the node you drag or any direct children of that node.

Update 6/2/02, 1.00.38

PC/NPC Equipment
The PC/NPC form now has a grid for equipment. You can drag-and-drop from the Equipment database or the Weapon database to this grid. The grid will automatically calculate weight carried and total cost of gear. See the Help topic on the PC/NPC form for more information.

Update 5/22/02, 1.00.37

Codex Tree/Equipment
If you double-clicked a piece of equipment in the Codex Tree, you got the first piece of equipment rather than that particular piece of equipment. Fixed.

Monsters
Hit dice for classed monsters (1d8+1+2d8+2, etc.) will now calculate correctly when dropped on Combat Board.

Made the hit dice field much bigger.
Update 5/15/02, 1.00.36

Equipment/Magic Item Database!
DMF now has a database for Equipment and Magic Items. This is the new "bag" icon on your toolbar.

Equipment/Magic Items can be Imported/Export and placed in the Codex Tree.

Combat Board
Added a second "Roll" column to the grid so make contested rolls easier.

The "Roll" button will now say "Roll1" when you first open the Combat Board. Any skill or save your roll will appear in Roll1 column. To use the Roll2 column, right click the "Roll1" button and it will change to "Roll2". Any skill or save your roll now will appear in the second column. Right-clicking the button at this point will change it back to "Roll1".

The caption for the Roll Column changes to be the Skill or Save that you requested when you make a roll.

The Roll combobox will only show the skills you've checked as "Roll on Combat Board" in the skill database. You can use this to limit the amount of skills that are in that list. You can right-click the combobox to show ALL of the skills. Right-click again will set it back to the filtered Skill list.

Added a new option to the shortcut menu that appears when you right-click the grid "Done: Ready or Held". This option marks a creature as having taken their Ready or Held action. This sets their Initiative Result to be the same as the top creature and moves them to the next round.
So to use this in game, when Harry The Wizard get a turn and he declares a Delay or Ready action, mark him as Done at that point. Later, when he actually takes the action, click his entry in the grid, right-click to get the shortcutmenu, and select the Done: Ready or Held. He'll be moved to the round AFTER the current creature and his Initiative Result will be set to the same as the current creature.

Skills
Added a new field called "Roll on Combat Board". This controls whether this skill will be listed in the "Roll" combobox on the Combat Board. You can use this so that the combo is not full of skills you'd never roll for: Alchemy, Animal Empathy, Craft or whatever you'd like to get rid of.

Update 4/25/02, 1.00.35

Codex Tree - Rich Text Control
(This applies to rich text controls everywhere in the program, not just the Codex Tree.)
Added new hotkeys:
Ctrl+A: Select All
Ctrl+B: Bold
Ctrl+C: Copy
Ctrl+I: Italic
Ctrl+O: Set color
Ctrl+U: Underline
Ctrl+V: Paste

Ctrl+Tab will insert a tab into the rich-text

Combat Board
When you made an attack, the output window will get the focus. This made things difficult for people using the keyboard instead of the mouse. When making attacks now, the focus remains on the combat board.

An attack that is +99 will no longer show the AC it hits. So if you have "Sneak Attack +99, Sneak 2d6" it will show as "Sneak Dmg: 4" now instead of "Sneak: AC108, Dmg: 4"

You can right-click the attack box and DMF will open the Weapon database for the first weapon in the attack list.

The "Roll" function will now tell you if a 1 or a 20 is rolled by putting a "R1" or a "R20" on the end of the roll. So a normal roll would just show up as "28" whereas a result of 28 where a 20 was rolled would show as "28R20"

Database Screens
Added hotkeys for buttons: Top, Previous, Next, Bottom, Find, New, Delete, Undo

PC Form
If you did a new PC and then clicked the Everyman button, you'd get -99 for every entry. Fixed.

Update 4/11/02, 1.00.34

Combat Board
The "Roll" functions that use a skill with an armor check penalty will now subtract out the new armor check penalty for the creature.

When you delete someone from the Combat Board, the little triangle at the right would move to the next creature but the information displayed was for the person at the top of the grid. Fixed the little triangle to actually point at the correct thing.

Import/Export
A few fields were not being imported correctly. Fixed. The fields were all in Creatures: Advancement, Alignment, Background, Challenge Rating, Equipment, Initiative, Organization, Special Attack, Special Qualities

The screen that allows you to select what to export/import was not working smoothly, especially for Inverting selections. Fixed.

Monster
Added a field Armor Check Penalty.

Armor class field can now hold 150 characters instead of 70.

Made some of the fields wider.

You can double-click a Feat in the Feat list to open that feat. This was not working if you had pressed enter within the feat. Fixed. You still need a comma if you have any notes in the field (so "Dodge, +1 to AC" is a good entry but "Dodge +1 to AC" would not be).

PC/NPC
Added a field for Experience Points

Added a field for Armor Check Penalty

Armor class field can now hold 150 characters instead of 70.

Fixed Feats lookup as mentioned in the monster section.

Weapons
Made the weapon name 150 characters instead of only 40. Made the field longer on the form.

Added fields for Hardness and Hitpoints

Update 3/27/02, 1.00.33

Weapons!
There is now a database for weapons! All of the SRD weapons have already been entered and are included in the update! See the Help entry on the Weapon screen for specific information.

Note that when you first run this new version, you'll get a few messages along the line of "A Weapon Type of Simple Weapon - Melee was not found. Should it be created?". Answer Yes to each of these questions.

Fixed the problem if a comma or hyphen was in the weapon name. The punctuation is removed.

Gave a warning for double-weapons since the attack and damage do not calculate correctly..

Codex Tree
Weapons can be dragged and dropped on the Codex Tree. Drag the name of the weapon to do it.

Combat Board
You can drag-and-drop a Weapon onto the Combat Grid to add that weapon to a creature. See the Weapon screens Help entry for info.

The Creature Status list (Double-click the Note column) was not showing in sorted order. Fixed.

Import/Export
There is an Import/Export for weapons.

Codex Tree Import/Export can handle weapons.

Monster
You can drag-and-drop a weapon onto the attack grid to add that weapon to a monster. See the Weapon screens Help entry for info.

PC/NPC
You can drag-and-drop a weapon onto the attack grid to add that weapon to a PC/NPC. See the Weapon screens Help entry for info.

Show All
The Window > Show All command was doing an endless loop. Fixed.

Skill
If you resize the screen, the description box will resize as well.

Update 3/5/02, 1.00.29

Codex Tree - Import/Export
The Codex Tree can now be Imported and Exported. Any database objects (Monsters, Spells, etc.) that are in the tree being exported will also create export files. See Help > Exports and Imports on DMF's menu for more information on how this all works.

WARNING: This was a tricky bit of code. It's probably not going to work perfectly the first time. If buggy code annoys you, then don't use this feature right now. Wait for the next release before trying this feature.

Combat Board
Resetting initiative ("I" button) did not update the display below the grid. Fixed.

Right-click menu has "Remove Foes" which removes the PC/NPC entries marked as Foe. It also have "Remove Enemies" which will remove Monsters and Foes.

Initiative is now always rolled for Foes

Initiative for Friends can be rolled or not. There is now an option for it in Tools > Options, on the Combat Board tab.

Import/Export
Anything that is imported has it's "Import Overwrite" checked. This fixes a weird issue where you imported something that had "Import Overwrite" turned off in the sender's version and then tried to import it a second time. The second time you import, it already exists and has Import Overwrite turned off (the way the sender has it in his copy) with the net result being that DMF will now import it again.

The selection screen for Import/Export was not working smoothly when you removed entries. Fixed.

If you imported something and removed some of the things being imported, when you tried to import that file again the removed options would not be available. Fixed. (I know that makes no sense. Trust me, this is the way you want it to work).

Update 2/24/02, 1.00.26

Codex Tree
Replaced the "S" and "I" buttons with graphics

Combat Board
PC, Friend, Foe and Monsters can all be different colors now. Set the default colors in Tools > Options on the Combat Board tab. Existing entries on the combat board will NOT change color.

Clicking a number entry in the grid (Hit Points, AC, Init, Round) will select the entire field. This should make changing these values a little smoother.

Click the Damage box will select the entire field which should make data entry a little smoother.

Note: Alt+M now applies damage the entered damage to the selected creature as opposed to moving the focus to the damage box. Use Alt+Y if you want to move the cursor to the damage box.

Help
Pressing F1 with no screens open generated an error. Fixed.

Monster
Made the Hit Die field bigger

Added a new "BAB" field. Changed the existing BAB fields to be "Melee Attack Bonus" and "Range Attack Bonus"

Trying to change a skill from 4 to 10, you usually get 1. Fixed.

PC/NPC
Made the Hit Die field bigger

BAB, Melee Attack Bonus, and Range Attack Bonus changes.

Import was doing some weird things with the Player and Sex field. Fixed.

Trying to change a skill from 4 to 10, you usually get 1. Fixed.

Toolbars
Upgraded a couple graphics

Update 2/17/02, 1.00.25

Menus
File > Open was missing a few of the new databases.

The menu will always open a new window even if the requested window type is already open.

Monster
Update the help file information a little bit.

Added BAB Melee and BAB Range. It doesn't do anything yet but you can start entering the values. This value should include any Str/Dex modifiers.

PC
Added new fields for Player, Sex, Alignment.

Added setting for PC, Friend, Foe. Color-coding is not done yet. All existing PC/NPCs will default to "Foe".

Added BAB Melee and BAB Range. It doesn't do anything yet but you can start entering the values. This value should include any Str/Dex modifiers.

Rules
Made the description field resize when the form was resized.

Form will now remember it's size if you resize and close it.

Toolbars
Fixed toolbar order to be Utilities, PC/Monster, Databases

When clicking a toolbar button, DMF will bring that window to the front if it is already open. If that window is not open, DMF will open it. You can right-click a toolbar button to open a new window if that is what you want. You can turn this behavior off (off = always open a new window) in the Tools > Options section.

User Interface
Made F1 the help shortcut key on all screens


Update 2/12/02, 1.00.24
Codex Tree
F2 renames a node so I had to redo the shortcuts for the buttons on the tree form.

Combat Board
The attack option will now say "Rolled a 20" or "Rolled a 1" next to the Armor Class hit so that you know for those results.

If you drag a monster from the Codex Tree that was renamed and had multiples, the multiple entry would show the original name instead of the new name. Fixed.

Right-click menu has new options to Remove All Monsters and Remove Everyone.

Dicebag
Reprogramming a button was not quite right. Fixed.

Import/Export
Small bug in importing rules might give a "Uniqueness of ID" error. Fixed.

Monster/PC Export: Fixed the import/export to handle the criticals correctly.
WARNING: DO NOT IMPORT OLD EXPORT FILES WITH THIS NEW VERSION. IT WILL MAKE A MESS OF YOUR ATTACKS. MAKE SURE THE FILE YOU ARE IMPORTING WAS CREATED WITH THIS VERSION OR LATER.

Monster/PC Form
The "E" button was adding every skill to the creature when it should only add the non-trained only skills (the everyman skills). Fixed.

The "E" button was adding the everyman skills with a value of 0. Changed the default score to be the ability modifier.

Right-clicking the skill in the list will open the database for that skill.

Toolbars
I've rearranged the toolbars a little bit. The most important features are now the left-most buttons (Combat Board, Codex Tree, Dicebag), the Monster/PC buttons are next, and the database buttons follow those.

I've also split the single toolbar into 3 different toolbars so that you can rearrange the toolbars however you like them.

Added pictures to the toolbars instead of abbreviations.

Update 2/3/02, 1.00.23

Combat Board
Increased the note field from 20 characters to 250

If you clicked "Attack" when the attack combobox was empty, you'd get an error. Fixed.

Combat Board/Codex Tree
If you dragged monsters from the Codex Tree onto the Combat Board, you'd get different initiatives for each monster. Added a new option (Tools > Option) that will give multiples of the same monster the same initiative so that they are grouped together. Here's the help file entry to try and explain it. This option is checked by default.

Same Initiative for Same Monster Added from Codex Tree: This option applies only when you're dragging monsters from the Codex Tree and you have it set to add multiples of that monster ("Orc (10)"). If this option is checked, then all 10 orcs would receive the same initiative. If this option is not checked, then each of the 10 orcs would receive their own initiative.

Import/Export
Rules can now be Import/Exported

Fixed the way I verify the type of file so that old import files will work with new versions.

Monster
Right-clicking the Feat list will give you a list of all the feats to choose from. Double-click an entry and it will be added to the list.

You can drag a feat name from the feat form and drop it on the feat box to add it.

You can double-click a Feat in the Feat field and the Feat Form will open to show you that feat.

Added a new Info button next to the skill list. This will open the Skill Form for the currently selected skill. You can also right-click the skill to do the same thing.

PC/NPC
Right-clicking the Feat list will give you a list of all the feats to choose from. Double-click an entry and it will be added to the list.

You can drag a feat name from the feat form and drop it on the feat box to add it.

You can double-click a Feat in the Feat field and the Feat Form will open to show you that feat.

Added a new Info button next to the skill list. This will open the Skill Form for the currently selected skill. You can also right-click the skill to do the same thing.

Added a new Info button next to the skill list. This will open the Skill Form for the currently selected skill. You can also right-click the skill to do the same thing.

Added an "Everyman" button for the skills. This will add every skill marked as "Everyman" to the PC/NPC.

Update 1/27/02, 1.00.21
Rules Database!
Couldn't add a rule. Fixed.
Could not open the Rich text in the Codex Tree. It was trying to open a rule instead. Fixed


Update 1/27/02, 1.00.20
Rules Database!
Added a new Rules Database! You can use this to store all of your often referred to rules. Rules can be dragged-and-dropped onto the Codex Tree. NOTE: I have not yet done the Import/Export for the Rules database. It's easy to do I just couldn't get to it yet. It will be available soon.

Combat Board
Made the damage field a little bigger so that it can handle negative (healing) numbers

Right-click menu has new option "Set Current as Max Hit Points". This will set the maximum hit points for the current creature to be whatever the current hit points are. Useful if you have manually increased the hit points for the creature to a different value.

Combat Board will now remember what weapon the creature last attacked with will automatically highlight that attack in the attack combo.

Alt-D (Done Creature) was not updating the attack box with the next creature's attacks. Fixed.

The Status field has been renamed "Notes".

You can now right-click the Note field and select a particular note for a creature (Blinded, Paralyzed, etc.) from a list. At first, the list of conditions will be blank. To setup the list of entries you want, double-click the Notes field and enter the values you would like.

PC Database
Added a Source field for NPCs

Some folks reported a index error when attempting to add a second attack to a PC or Monster. Not sure why that would occur. The new menu option Tools > Verify Data should fix the problem if it occurs again.

Added a "+" button to instantly put a PC/NPC on the Combat Board

Skill Database
Added a Source field. NOTE: Any existing import files for skills will no longer work since I had to change the database structure.

Source
I made the Source field bigger on all database screens so that 6 characters will show up so that we can do source and page number.

Update 1/20/02, 1.00.19
Codex Tree
Fixed bug where clicking on a Skill, Spell, or Feat only opened the form but did not show the right that entry.

A file shortcut can now be added to the Output window of the Codex Tree. You can, for example, copy a file in Windows Explorer and then type Ctrl+V (Paste) in the Codex Tree output window to place a shortcut to that file in the Output window. You can also drag and drop from Windows Explorer to the Output window. Double-clicking on that file will open the file in the appropriate program.

In Tools > Options there is now a checkbox for "Output Always On Top". If this is check, the output window for the Codex Tree will always be on top of all other windows. This option is turned OFF by default.

Combat Board
If you dragged a Monter or PC from the Codex Tree to the Combat Board that had parenthesis in the name ("Squak (Todd's Familiar)"), nothing would be added to the board. Fixed.

By default, when you enter damage and press enter, the damage is automatically applied to the creature. There is now an option for turning that off in Tools > Options. The "Dmg" label is now a button. If you turn off the "Apply Damage When Enter Pressed" in the Options, you have to click the button to actually apply the damage.

The damage that is entered is no longer set back to 0 once applied. This allows you to quickly apply the same damage amount to multiple creatures (those 10 orcs that just got fireballed). Click the orc, click the Dmg button to apply the damage, click the next orc, click Dmg again, and so on.

Dicebag
In Tools > Options there is now a checkbox for "Output Always On Top". If this is check, the output window for the Dicebag will always be on top of all other windows. Note that the dicebag output window is the same as the Combat Board's output window. So if you check this, the one output window for both of them will stay on top. This option is turned OFF by default.

Monster
Added a "PC" button that copies a monster, turns it into a PC, and then opens the PC form to show it to you. This is handy for familiars, mounts, or classes monsters.

PC/NPC
Added a copy button.

Update 1/13/02, 1.00.18

Codex Tree
You can now drag and drop any “database” item (Monster, PC/NPC, Spell, Skill, etc.) onto the Codex Tree! Double-clicking a database entry in the Codex Tree will instantly open the form and show that item.

This is incredibly handy when writing an adventure. For example, let's say you're writing an adventure and area 9 is "The Temple". In the Codex Treeyou create a rich-text entry for "9. The Temple" where you can write your box-text and any other notes about The Temple. The Temple has a permanent Desecrate spell in place and you know you will want to look that up during the game - just drag and drop the Desecrate spell onto the Codex Tree and it's there for you during the game.

You've written up the NPC evil cleric Doomius in the PC section. Drag that onto the Temple as well and he'll be handy when combat starts. Doomius has the Combat Casting feat and you can never remember how that works either - drag it onto the Codex Tree at the Doomius entry. The Temple also has a Mummy and 2 ghouls -- drag those on the The Temple entry.

The Codex Tree ends up looking like:
The Temple (Rich-text)
Desecrate (the spell for easy reference)
Doomius (ties back to the PC form)
Combat Casting (Feat, for easy reference)
Mummy (ties to the monster form)
Ghoul
Ghoul

Fixed a problem with a renamed node not saving correctly.
Enter key will now Open a node.

Combat Board
You can now Drag & Drop a Codex Tree entry that contains monsters onto the Combat Board! Use this to save an encounter and then instantly add it to the Combat Board. Example:

Let's say you have a Codex Tree entry that looks like this (See the Help information on the Codex Tree if you need to know how to do this in the Codex Tree):

Temple
Doomius (Evil Cleric NPC)
Fiendish Dire Bear
Mummy (2)
Ghoul

If you drag the Codex Tree entry "Temple" onto the Combat Board; Doomius, 2 Mummies, and 1 Ghoul will be added to the Codex Tree. See the Help button on the Combat Board for more information.

The shortcut menu showed Alt+R as Reroll Hit Points. It’s actually Alt+H.

Update 1/6/02, 1.00.17

Codex Tree Fixed Codex Tree to show the expanding “+” sign for the first level of entries.
Added Cut and Paste capability.
Fixed sorting.

Update 12/18/01, 1.00.15

Combat Board
Critical Hits: The critical hit roll was always showing AC20. Fixed.

Critical Hits: If the attack was a multiple (2 Claws), then 2 crit results were shown when it should only be 1. Fixed.

Attacks: An attack with a positive and a negative sign (+3/-2) did weird things. Fixed.

Import/Export
Added Feats as an option

Monster Database
When adding a new PC, the Sort/Delete buttons made the entire list disappear. Fixed.

PC Database
When adding a new PC, the Sort/Delete buttons made the entire list disappear. Fixed.

Update 12/9/01, 1.00.12

Feats!
There is now a Feats database! File > Open > Feats.

Combat Board
Combat Board is now resizable! Got a big combat with lots of creatures? Just make the Combat Board taller to show more of the grid. Combat Board will also remember it’s size.

Monsters can now have their hit points determined randomly by rolling or by taking the average. The Tools > Options tab controls how the monster hit points are determined by default. You can also right-click the grid to re-roll or to take the average.

“D” now marks the TOP creature in the grid as done regardless of which creature is highlighted at the time. To mark a creature other than the first creature as done, right-click the grid and select “Done: This Creature”.

Added right-click options to “Add Same Creature”. When selected it asks you how many creatures you want to add and then instantly adds that many creatures to the Combat Board (Right-click a skeleton, tell CB that you want 10 more of them, and boom, you’re done). You have the option to add these new creatures with the same initiative as the original creature or you can add each one with a new initiative roll.

Added option to “Done: All Creatures Same Name and Init”. If you used the “Add Same Creature” feature above and gave all the creatures the same initiative, you can use this option to “Done” (move them to the next round) all of the creatures with the same name, initiative that are in the same round.

Added an option on right-click for “Remove Creature”. Will remove a creature from the combat board. Also added an option for “Recall Last Removed Creature” which will bring back the one that was just removed.

At the bottom of the Combat Board are two entries for “AC” and “Hits”. “AC” will show you the current creatures total AC description. Hits will show “12 of 36, 33% left” or whatever the hit points are for the creature. The % will only work for creatures added to the Combat Board after installing this version. If you can’t see the full description for AC, hold the mouse over the entry to get it.

Changed the “Roll” label to be a button so that it is more intuitive.

Combat board was growing large. On startup, I do some housekeeping to keep
it small.

Dicebag
The dicebag now has 16 buttons for dice entries. The dicebag now remembers
it’s size and position. If you don’t want that many buttons, just size the
form to cover up the bottom rows you don’t use.

Monster Form
Added a button (“+”, Ctrl+B) to put the current monster on the combat board.
You can drag and drop or use this button.

Made the screen slightly smaller. It should fit on screens at 800 x 600.

General
Solved the “Cannot Quit Visual Foxpro” problem
Added the website URL to the About form
Hide All Windows and then Show All Windows would get in a loop. Fixed.

Update 11/30/01, 1.00.09

Import/Export!
Added Import and Export capability for Monsters, Skills, Spells, and PCs.
See the Help > Import and Export on DM’s Familiar’s menu for more information.

Combat Board
Added several hotkeys. See the Help button for specifics.
Multiple BAB attacks (+11/+6/+1) were not working. Fixed.
Made the grid easier to update.

PC Initiatives: You now have the option to let DM’s Familiar roll initiatives for PCs or not. If you choose NOT to have DM’s Familiar roll initiative, the PCs initiative is automatically set to 99. This will sort them to the top so that you can easily change them. Once all the PC initiatives have been entered, click Sort to put the Combat Board in the right order. This option can be set on the Tools > Option form, it defaults to “Yes, roll PC Initiatives”.

Attack and Damage entries with a space (“Incoporeal Touch”) were not
working. Fixed.

Dicebag
Changed the syntax slightly. It is now <Num of Rolls> <Desc> <Dice> instead of <Desc> x<Number of Rolls> <Dice (“2 Claws 1d6” instead of “Claws x2 1d6”). Did this to match how they do it in the Monster Manual.

General
Fixed Alt+F to open the File Menu

Monster
Made the AC field bigger

Fixed a bug in the copy function

PC/NPC
Added a field for race


Update 11/21/01, 1.00.06

Combat Board
A tooltip (the yellow box that appears when you hold the mouse over something) will show you the full text of the Attack and Damage if they are too long to show on the screen completely.

Was only showing 2 attacks in the combo. Fixed.

Dicebag
You can now double-click the “Dice” label to clear the entries in the
combobox.

If you had a two or more word description with a space (“Magic Missile”)
the dicebag would go off on a wobbly (give a strange result). Fixed.

Monster
Made the Attack and Damage entries longer
Made Face/Reach field longer
Made Organization field longer

Clicking on the name would not move the cursor there. Fixed.

Added a button that Copies the current monster to a new monster.

PC
Made the Attack and Damage entries longer

Clicking on the name would not move the cursor there. Fixed.

Spells!
There is now a Spell Database! You can enter all your spells into DM’s
Familiar!

Update 11/18/01, v1.00.05

Monster Database
Special Attack, Special Qualities, and Feats are now unlimited in length

PC Database
Added a field for Class.
Made the Feats field unlimited length.

Combat Board
Was prompting to remove a creature when they reached 0 hit points. Changed it to ask when they reach –1 or less.

If you tired to open the Combat Board more than once, you got an error. Fixed it so that the Combat Board can only be opened once. If you try to open it a second time, it merely shows you the current Combat Board.

Dmg box was not showing the updated hit points until you clicked on the grid or moved to the next creature. Fixed it to instantly show the updated hit points.

Color! You can now color each individual entry on the combat grid. Right-click the entry, select Change Color, click the color you want, click OK! Creatures you currently have on the Combat Board are going to show as BLACK. Sorry, you’ll just have to fix them.

When a Monster or PC/NPC is added to the Combat Board, it’s color is set by default. The current default is White for both but you can change this using the Tools > Options command from the menu.